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non-penalty mountains  

also posted this request on discord

I was wondering if it's possible for someone with the expertise to convert the mountain sides to their non-penalty equivalents, would make room for so many new "slide on/slide off" transitions if the grass was greener, the dirt was darker and the ice wasn't covered by snow..

As now the (top) sides of the mountain just slow you down and are mainly used for scenery.. let's change that

i'm talking about these 3 blockgroups:

 

My second bug report that got fixed! (the other one is on the map exchange). Nice!

 

Hey kevinijk,

thanks for the report! We fixed the bug. Could you delete and reupload your set? Thank you.

[BUG] Wrong collection  

My set here been assigned to storm when it is in fact TM2020. I don't recall anywhere to set the collection, it seems to auto-detect.

 

Thx for the report.

For the moment you can go around by going in "Users" - "type in username: slowpiou for example" - "then click in "sets - Created"

[BUG] "Search sets created by" lead to all sets  

Hi, When i try to search for sets created by someone, i enter his username in searchbar and click "search set created by: xxxxx"

The link lead to all sets (or something else but not the sets by the user wanted)

Link searchbar egenrated: https://item.mania.exchange/setsearch?set=1&creator=slowpiou

 

Thank you very much this is really helpful!

 

Then you have finish register your item :)

 

Thanks! Would love a tutorial, even more tutorials. There is practically nothing really good in terms of item creation. Ecspecially in video form. All you can find is like TM2 at best and most is just ingame stuff. Would be cool to see a tutorial on how to mod, how to import items, how to texture items (lightmaps etc.) so that shadow calc in TM is working right and so on ^^

 

The real question here is finally "what nadeo want us to do"

In valley their is already a "train with his wagons" moving alone the rails you put in your map but they never put it in another environnement. = "Perpetual moving blocks "

You can maybe use the 3D text to do something moving but i dont know "how". "= "Soft" physics blocks that the player's car can interact with, thereby changing its mesh. (you can see it used for the GPS in some maps)"

You can use some textures in the mesh editor that are moving the ones that are used in the "effects" blocs like reactor boost etc etc and make the "texture" move like water for example= "Dynamic mesh blocks which warp and/or change their shape, creating fluid movement".

"Force blocks which affect the car's physics from a distance either naturally, when toggled, or when interacted with. (Ex : Propeller, Explosive barrels, Long range magnets, etc.) ((Conveyor belts would also somewhat fit in here as the block itself applies a force on the car, unlike boosts which only affect the car's acceleration))" = Mediatracker can already make something like that but not the way you intend. TMFL team have even change the gameplay of the stadium car to make drift more under a MTracker Rain

Custom effect blocks (Ex : No release block that would force the player to constantly accelerate.) This exist already. Dynamic grip blocks (Ex : Road that transforms into ice when toggled) And this too