Hi Skeleton,
Well, you should indeed look at it, it's a very powerful tool. There are two of them in fact :
- the "direct" one in the toolbar, where you manipulate your mesh and end up with a modified one. You have to be cautious because if you make a mistake, you'll have to undo and start all over again.
- the "stacked" one, in the layer menu "Add / Deformation", even more powerful because you can modify the original mesh and the deformer itself at any time, allowing tries and errors. You can even choose what layers the deformer will act on, allowing many combinations. The only issue here is that you can't "compile" the mesh once deformed : it stays in its "deformer+original mesh" form in the file. It sometimes makes it impossible to reuse in certain circumstances. An option to apply the deformation and end up with a regular mesh would be nice...
Eyebo did a beginner tuto about this tool : [https://www.youtube.com/watch?v=nrkwBN_oDY8]
The other issue i encountered recently is that the rotation only works by 10° increments. Or i didn't found out how to modify this setting. It's quite surprising and i can't believe there is no way to set it to 5, 1 or even decimals (0), just like the rotation tool itself...
Anyway, you've got to try it. : )