Log in

WayTooManyTransitions

412808 | 17873
Information Report set 
Set ID:
11583
Uploaded by:
  Juice
Uploaded (Ver.):
 ()
Release Status:
Released
Game:
Trackmania  
Environment:
Stadium  
Filesize:
334640 KB
Tags:
Platform Transition Dirt Grass Bump Ice Plastic
 Description

Way Too Many Transitions

really, it's more than 18k items

Created with Trackmania Blocks Generator Blender Addon

Club version

If you have a club access you can install the set from "Way Too Many" club where the whole set seprated by surface type. Club has sets for WTMT items and all released extensions

How to install

  1. Download the set
  2. Move to Document/Trackmania/Items
  3. Extract it with Right click -> Extract all -> Extract

How to use

In the description below you can find general information for naming convention and folder structure. As well you can check this amazing video by MattDTO explaining how to navigate through it: https://www.youtube.com/watch?v=XmVa6bQV6GA

Game/Editor is not loading

Trackmania has a limit of custom items (including custom items, blocks, macroblocks, club items). Once you reached that limit your game or editor may stop loading. In this case only thing you can do is to clean up your items/club items folders

Key points

  1. Smooth shape
  2. No shadow bugs
  3. Stackable geometry (means you can make it wider by placing Up+Down variants of the same block next to each other)
  4. Correct UV projection
  5. Black road/Track walls which fits the shape of other items
  6. Predictable sorting of items and folders

Releases

Part #1

First part contains 5 platform materials and black road for them. It include straight, chicane and turn shapes with flat, half banked and banked start/end shapes. Each item has several Up/Down variants and 6(5 for turns) size variants.

Part #2

Second part contains exntesion of V1 on roads (tech, dirt, bump and narrow black road). It include straight, chicane and turn shapes with flat and half banked start/end shapes.

Part #3

Third part contains Slopes and Bi-Slopes transitions from all previous start & end shapes for both roads and platfroms.

Part #4

Part 4 extends the set with road surface transitions and released as a seprate set due to IX page loading speed for huge sets

This set won't be possible w/o people who helped testing it! ❤️   thechraz   Rexasaurus   agrabou   Ealipse   deadfish   Osoguineapig   entrylag    Tona   Ozei

Pipeline

  1. Platform transitions in flat, half banked and banked start/end shapes.
  2. Road transitions in flat and half banked start/end shapes.
  3. Slopes and Bi-Slopes start/end shapes for platforms and roads.
  4. Road surface transitions.
  5. Wallride start/end shapes for platforms (and roads?).
  6. ????

Extensions

Special sets made for specific track styles:

Naming

Pay attention to folder/item names. It may take a bit of time to get used to it.

Abbreviations:

  • PT - PlatformTech, PD -> PlatformDirt ans so on
  • HB - HalfBanked, B - Banked e.g. HBRight -> HalfBanked with right tilt
  • BiS - BiSlope, S - Slope
  • Str - Straight, Chi - Chicane, Tur - Turn

Name template:

Ordeer_Material_Middle Shape_Start shape_End shape_Vertical shift_Horizontal shift_Size.Item.gbx

Folder structure: folder structure has the next patternt

-materials
--different middle and start shapes
---different end shapes
----different end elevations and directions
-----different sizes

Example of folder structure: N_PT/WW_PT_Straight_FlatStart/V_PT_Str_Flat_HBRight/W_PT_Str_Flat_HBRight_Up2_Center/R_PT_Str_Flat_HBRight_Up2_Center_Size6.Item.gbx

Few examples:

  • N_PT -> Platform Tech material, all platform tech items inside
  • WW_PT_Straight_FlatStart -> PT items with middle shape Straight and Flat start
  • W_PT_Str_Flat_HBRight_Up2_Center -> PT items Straight is the middle, Flat start and HBRight end, grows Up 2 steps and stays in the center
 Contents
 Maps containing Items of this Set
Loading...
 Image Gallery 1 · 2 · 3
 Comments
Loading...