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How to make a race track with the Trackmania mesh modeler  

I made a video about how to make a track with the mesh modeler. The focus is on the deformation tool.

https://www.youtube.com/watch?v=8HVE9UNLb-k

 

https://doc.trackmania.com/nadeo-importer/

 

Damn I would have liked to figure out a way to use Blender to edit road blocks too. I have an idea for new blocks and it shouldn't be too hard to do in Blender, but in the TM editor that's another story lol. I've seen people import custom models in their maps already, so surely there is a way?

 

Still not.

 

Would they ever change that one day? or have they already?

 

There's no "NadeoImporter" tool for TM2020, so you'd have to import to TM2 first... and then get the mesh into Mesh Modeler so you could export a crystal. And then you can import that crystal into TM2020.

Question : Can you import models from Blender or 3DS Max into TM2020?  

Hi, I was wondering how importing works in Trackmania 2020. Some poeple say things are similar to the old ones but there is a few different steps, I never made custom content for the older titles so I wouldn't know. I have some models I am trying to import into Trackmania 2020 as a test but I am having seriously difficulties as I am not sure what is outdated now and what isn't. Any help would be greatly appreciated :)

 

Very useful tutorials! Thanks :)