Dunno if its correct but the Blocks and the Macro Blocks Link is the same
It appears that there might be some confusion here. "Blocks" and "Macro Blocks" could potentially refer to the same concept, but it's essential to clarify their specific meanings within the context.
I sorted over 18000 files from this exchange, for TM2020, by doing a little bit each day. I can find almost any item quickly (meaning, if it is placed in the world without a name, I can find it or an equivalent duplicate in my list). Items, Blocks, and Macroblocks are seperate zip files.
Editor tips for handling so many items:
Almost all folders are limited to 14 subfolders+files, to avoid the annoying 1/2 and 2/2, etc.
Right click on a folder to view only it and it's subfolders. I.e. if you are placing a collection of dirthill items you don't want to clutter the UI with other items.
Use tab to toggle on and off the folders, and move the mouse toward the top of the screen when toggling it back on to.
Both read the folder's title and see the icon, they both are helpful in figuring out what is going on.
Be aware of what each material is called, i.e. "tech" vs "deco" vs "bump", etc.
Know the difference between "track" "track terrain" and "terrain".
The group "special" has quite a few subcategories, including waypoints, no-collide props, turbos, and more. However, waypoints and turbos with attached track are usually in the folder for the track, not the "specials" folder.
Transitions can be in either folder. For example, ice to tech can be in either the ice or tech folder, usually in a "transition" subfolder. Transitions from custom tracks to default tracks should be in the custom track folder. For example, dirtHill to tech will be in "dirtHill" not tech.
Tm2020 USED to hog RAM, spiking to about 40 GB with all these items. However, the new version seems to stay under 2GB when opening the editor with a fresh map and loading times are very, very short! There is only a slight delay when opening block subfolders (items are still basically instant).
Beware the brick-wall The loading times on game startup are a bit longer due to all the items (even if you don't open the editor), but memory usage stays low throught this waiting period. However, about two thousand items more and the game does not load at all. I am not sure if this wall depends on computer resources or is due to a number overflowing in the game and freezing it.
Link to the items, it's just shy of 1GB:
https://drive.google.com/file/d/1xEh2wtiSaEvccmtCQnrFotIYLFXNQTd8/view?usp=sharing
>
Link to the blocks, it's around 270MB (EDIT: fixed permissions in link):
https://drive.google.com/file/d/1b5cwz0vAINKAYCLmC1-YPQHsG6nAiaW5/view?usp=sharing
Link to the macroblocks, it's a tiny file well below one MB:
https://drive.google.com/file/d/1osU43zZ1TABFndqmTRB01YOuK6AlA1Mc/view?usp=sharing
Last updated: Mar 14, 2022 (I will try to update periodically).
It's amazing how many files you worked through in order to create TM2020 and that is exactly what you did. You have also created a great way to quickly find objects in the TM 2020 editor. Your suggestions are great, especially using the right-click function and being aware of materials and folder names. It is great that TM2020 now works faster, and is also much quicker to load. Thanks also for including links to the corresponding items, blocks, and macroblocks!
Almost the ENTIRE item exchange, sorted and zipped
I sorted over 18000 files from this exchange, for TM2020, by doing a little bit each day. I can find almost any item quickly (meaning, if it is placed in the world without a name, I can find it or an equivalent duplicate in my list). Items, Blocks, and Macroblocks are seperate zip files.
Editor tips for handling so many items:
Almost all folders are limited to 14 subfolders+files, to avoid the annoying 1/2 and 2/2, etc.
Right click on a folder to view only it and it's subfolders. I.e. if you are placing a collection of dirthill items you don't want to clutter the UI with other items.
Use tab to toggle on and off the folders, and move the mouse toward the top of the screen when toggling it back on to.
Both read the folder's title and see the icon, they both are helpful in figuring out what is going on.
Be aware of what each material is called, i.e. "tech" vs "deco" vs "bump", etc.
Know the difference between "track" "track terrain" and "terrain".
The group "special" has quite a few subcategories, including waypoints, no-collide props, turbos, and more. However, waypoints and turbos with attached track are usually in the folder for the track, not the "specials" folder.
Transitions can be in either folder. For example, ice to tech can be in either the ice or tech folder, usually in a "transition" subfolder. Transitions from custom tracks to default tracks should be in the custom track folder. For example, dirtHill to tech will be in "dirtHill" not tech.
Tm2020 USED to hog RAM, spiking to about 40 GB with all these items. However, the new version seems to stay under 2GB when opening the editor with a fresh map and loading times are very, very short! There is only a slight delay when opening block subfolders (items are still basically instant).
Beware the brick-wall The loading times on game startup are a bit longer due to all the items (even if you don't open the editor), but memory usage stays low throught this waiting period. However, about two thousand items more and the game does not load at all. I am not sure if this wall depends on computer resources or is due to a number overflowing in the game and freezing it.
Link to the items, it's just shy of 1GB:
https://drive.google.com/file/d/1xEh2wtiSaEvccmtCQnrFotIYLFXNQTd8/view?usp=sharing
Link to the blocks, it's around 270MB (EDIT: fixed permissions in link):
https://drive.google.com/file/d/1b5cwz0vAINKAYCLmC1-YPQHsG6nAiaW5/view?usp=sharing
Link to the macroblocks, it's a tiny file well below one MB:
https://drive.google.com/file/d/1osU43zZ1TABFndqmTRB01YOuK6AlA1Mc/view?usp=sharing
Last updated: Mar 14, 2022 (I will try to update periodically).
IX USER CHOICE AWARDS 202115th of January - 31st of January
Welcome to the first edition of the IXUCA, the ItemExchange User Choice Awards. This is an opportunity to look back at all of the great noteworthy people and creations over the past year.
This year, we will be running awards for ItemExchange, TrackManiaExchange, and ManiaExchange. Each with their own list of categories.
There will be 4 types of categories:
Creators of the year: For the users who made incredible things in 2021.
Creations of the year: For the variety of amazing things made in 2021.
IX Users: For the outstanding people in the community, whether found on the site or on our discord.
Item Stats: For achievements that can be calculated with statistics, rather than votes.
This year's awards will be run in two phases:
Nomination phase: Suggest users/creations that you believe deserve the award. (January 15-22)
Voting phase: Nominations will be tallied up and checked for eligibility and the top choices will be put to a vote. (January 24-31)
How to nominate:
Log into TMNews using your IX account.
Click the IX UCA Nomination Phase button found in the TMNews article for the awards.
Fill out as many categories as you like, with up to 3 choices in each.
Submit your nominations by clicking the "Vote" button for each category.
Oh this is interesting! It's weird how a lot of those features aren't kept from one game to another, like moving parts for example. As for soft physics blocks, I'm not sure how using text would make that happen? What I meant by that was a block that, for example, would "warp under the car's "weight" ".
A lot of those ideas would be interesting to see in TMNF or TM2020, but as you said in your first sentence, it's sadly not something nadeo will do themselves :/ It's "what nadeo want us to do"